About
Tower & Tactic started as a group chat where three friends kept arguing about the best way to hold a choke point. The arguments got long enough that we decided to write them down, and eventually the notes turned into a small site. We still argue, we just do it in public now.,Every game we cover gets real playtime. We don't skim a trailer and call it a review. Somebody on the team installs the thing, plays through the early levels, hits the wall where most players quit, and then keeps going. Only after that do we sit down and write.,We pick games for two reasons: either a lot of people are asking about them, or one of us stumbled onto something worth sharing. Genre matters less than whether the game respects your time. We cover tower defence, big-map strategy, a bit of RPG, racing, whatever pulls us in.,Nobody pays us to feature a game, and we say so plainly in every review. If we think a title is a slog, we write that. The point is to be the friend who already played it so you don't waste an afternoon.
Markus Feldmann — Markus has been sinking hours into strategy games since the dial-up era and now runs the editorial side of Tower & Tactic. He is far too proud of his no-damage tower defence clears.